Economy

Kredits are the currency behind everything in Keyless. Earn them, spend them, trade them.

Earning Kredits

You've got plenty of ways to make Kredits. Roughly in order of how often you'll use them:

  • Selling skins from your inventory for their market value
  • Timed rewards on hourly, daily, and weekly cooldowns
  • Quests with daily and weekly challenges for bonus payouts
  • Voting for Keyless on bot listing sites for Kredits and free cases
  • Login streaks with escalating bonuses for consecutive days
  • Trade shifts where you start a work shift and collect later
  • Gambling if luck's on your side
  • Activity drops from chatting or hanging out in voice
  • Passive income from holding rare skins

New players get enough Kredits to open a few cases right away. Between timed rewards, quests, and voting, you won't run dry if you stay active.

Timed Rewards

Use /claim to grab free Kredits on three different cooldown timers:

Hourly
Small amount, every hour.
Daily
Bigger reward, once per day.
Weekly
The biggest payout, once per week.

All of these scale with your prestige level. Higher prestige means more Kredits per claim.

Vote Rewards

Use /vote to vote for Keyless on bot listing sites. You get Kredits and free cases for each vote, and weekend votes are worth double.

Keep voting on the same site consistently and you'll build up a streak that adds bonus Kredits on top. It also helps Keyless grow, so everyone wins.

Dynamic Skin Pricing

Skin sell values aren't just flat numbers. They're based on multiple factors that work like real CS2 market pricing:

  • Rarity tier sets the base value
  • Wear condition where better float means higher price
  • StatTrak skins are worth more
  • Special patterns like Doppler phases, fade percentages, and blue gem tiers add multipliers
  • Skin popularity means desirable skins are priced higher
  • Market supply so skins fewer players own are worth more

Check the current value of any skin with /market.

Player Trading

Trade items and Kredits directly with another player using /trade start @user. Both sides can add items and Kredits to balance things out.

There's a negotiation phase where both players set up their offers, review everything, and both have to confirm before anything actually moves. If either side changes their offer, both confirmations reset so nobody gets baited.

Trade Safety
Items in an active trade can't be sold, upgraded, or used anywhere else until the trade is done or cancelled.

Marketplace

The marketplace lets you list items for a fixed Kredit price that anyone can buy. It's global, so buyers and sellers from all servers share the same listings.

  • /market list to put an item up for sale
  • /market browse to shop with rarity and sort filters
  • /market mine to manage your listings

There's a small fee on each sale that gets burned to keep inflation in check.

Gifting

Send Kredits, items, or cases to other players with /gift. Kredit gifts have a small tax on them, but item and case gifts are free.

There are daily limits and a minimum level requirement to prevent abuse.

Economy Sinks

Kredits get removed from circulation in a bunch of ways to keep the economy from inflating out of control:

  • Case opening costs are the main sink
  • Gambling house edge takes a small cut on every bet
  • Marketplace fees burn a percentage on each sale
  • Kredit gift tax on Kredit transfers
  • Cosmetic shop with permanent titles, badges, colors, and banners
  • Item upgrades where failures destroy the item