Economy

Kredits are the currency behind everything in Keyless. Earn them, spend them, trade them.

Earning Kredits

You've got plenty of ways to make Kredits. Roughly in order of how often you'll use them:

  • Selling skins from your inventory for their market value
  • Timed rewards on hourly, daily, and weekly cooldowns
  • Quests with daily and weekly challenges for bonus payouts
  • Voting for Keyless on bot listing sites for Kredits and free cases
  • Login streaks with escalating bonuses for consecutive days
  • Trade shifts where you start a work shift and collect later
  • Gambling if luck's on your side
  • Activity drops from chatting or hanging out in voice
  • Passive income from holding rare skins

New players get enough Kredits to open a few cases right away. Between timed rewards, quests, and voting, you won't run dry if you stay active.

Timed Rewards

Use /claim to grab free Kredits on three different cooldown timers:

Hourly
Small amount, every hour.
Daily
Bigger reward, once per day.
Weekly
The biggest payout, once per week.

All of these scale with your prestige level. Higher prestige means more Kredits per claim.

Vote Rewards

Use /vote to vote for Keyless on bot listing sites. You get Kredits and free cases for each vote.

It also helps Keyless grow, so everyone wins.

Trade Shifts

Run /work to start a trade shift. Pick a strategy (they're all fun flavor text, purely cosmetic) and come back later to collect your Kredits.

The longer you wait (up to a cap), the more you earn. Your level and prestige affect how much you make.

When you collect, you get a procedurally generated trade log showing what "happened" during your shift. Earns XP too.

Vote Streaks

Voting consistently on each bot list site builds a streak. Each site has its own independent streak counter.

The longer your streak, the bigger your Kredit bonus per vote. Miss the window and your streak resets.

Check your current streaks with /vote. Weekend votes on some sites give bonus rewards.

Referral Rewards

Run /invite to get your unique referral code. Share it with friends.

When they run /start with your code and play for a while, you both earn bonus Kredits.

Hit referral milestones to unlock badges on your profile. Your referral stats show up on /invite.

Dynamic Skin Pricing

Skin sell values aren't just flat numbers. They're based on multiple factors that work like real CS2 market pricing:

  • Rarity tier sets the base value
  • Wear condition where better float means higher price
  • StatTrak skins are worth more
  • Special patterns like Doppler phases, fade percentages, and blue gem tiers add multipliers
  • Skin popularity means desirable skins are priced higher
  • Market supply so skins fewer players own are worth more

Check the current value of any skin with /market.

Player Trading

Trade items and Kredits directly with another player using /trade. Both sides build their offer, up to 6 items plus optional Kredits each.

Both players have to confirm before the trade goes through. If either side changes their offer, confirmations reset so nobody gets baited.

Trade Safety
Items in an active trade can't be sold or used elsewhere until the trade finishes or times out.

Marketplace

List your skins for sale with /market list. Browse what everyone else is selling with /market browse. It's cross-server.

  • /market buy to instantly purchase a listing
  • /market mine to manage your active listings

A small fee is taken on sales to keep the economy healthy.

Gifting

Send Kredits, items, or cases to any player with /gift. Items and cases transfer for free. Kredit gifts have a small tax.

The recipient gets a DM notification so they know what landed in their inventory.

Economy Sinks

Kredits get removed from circulation in a bunch of ways to keep the economy from inflating out of control:

  • Case opening costs are the main sink
  • Gambling house edge takes a small cut on every bet
  • Marketplace fees burn a percentage on each sale
  • Kredit gift tax on Kredit transfers
  • Cosmetic shop with permanent titles, badges, colors, and banners
  • Item upgrades where failures destroy the item